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Marathon is a first-person shooter video game developed and published by Bungie, and released in December 1994 for the Apple Macintosh.The game takes place several centuries into the future in outer space and sets the player as a security officer attempting to stop an alien invasion aboard a colony ship named the Marathon.
The Marathon Trilogy is a science fiction first-person shooter video game series from Bungie, originally released for the Classic Mac OS.The name of the series is derived from the giant interstellar colony ship that provides the main setting for the first game; the ship is constructed out of the Martian moon Deimos.
Marathon 2: Durandal is a first-person shooter video game, part of the science fiction Marathon Trilogy by Bungie.It was released on November 24, 1995. The game is mostly set on the fictional planet of Lh'owon, homeworld of the S'pht, and once again the player takes the role of a shipboard security officer from the Marathon.
Marathon Infinity is a first-person shooter video game, the third in the science fiction Marathon Trilogy by Bungie. The game was released on October 15, 1996 and included more levels than its predecessor Marathon 2: Durandal .
Bungie is an American video game developer located in Bellevue, Washington. The company was established in May 1991 by University of Chicago undergraduate student Alex Seropian , who later brought in programmer Jason Jones after publishing Jones's game Minotaur: The Labyrinths of Crete .
Bungie's next project began as a sequel to Pathways into Darkness, but evolved into a futuristic first-person shooter called Marathon. Pathways had taught Bungie the importance of story in a game, [29] and Marathon featured computer terminals where players could choose to learn more about the game's fiction. [30]
Following the modest success of Minotaur, Jones programmed Bungie's next game, Pathways into Darkness, and worked on code, level design and story development for Bungie's Marathon and Myth series. For Bungie's next projects, Halo: Combat Evolved and Halo 2 , Jones took on a more managerial role as project lead.
By 1994, Bungie had grown to a staff of six and had moved into a rundown Chicago office [5] —a converted former religious school located in front of a crack house. [6] Their next title, Marathon, began development as a sequel to Pathways but grew larger. On release it won several awards and established Bungie as the top Mac game developer. [5]