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  2. ABCya - Wikipedia

    en.wikipedia.org/wiki/ABCya

    ABCya.com was founded in 1996 by Alan Tortolani. [2] A public school teacher, Tortolani created his own activities for his students. Later, he decided to register a domain under ABCya.com. Tortolani chose this particular domain name "ABCya" to make it accessible to children and easy to type into a web browser.

  3. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating thinking, social ...

  4. Prodigy Education - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Education

    On April 21, 2022, Prodigy English was launched for grades 1 to 6. According to Prodigy Education, the new game encouraged players to "build their own online world, collecting supplies and exploring an exciting and interactive environment while learning curriculum-aligned English skills."

  5. ‘Stranger Things’ Creators Duffer Brothers Launch Online ...

    www.aol.com/stranger-things-creators-duffer...

    Matt and Ross Duffer, who are the creators, writers and executive producers of Netflix smash hit “Stranger Things,” launched a class on celeb-focused online learning platform MasterClass about ...

  6. Educational entertainment - Wikipedia

    en.wikipedia.org/wiki/Educational_entertainment

    All types of games, including board, card, quizzes, and video games, may be used in an educational environment. [23] Educational games are designed to teach people about certain subjects, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play. [citation needed]

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Gamification of learning does not involve students in designing and creating their own games or in playing commercially produced video games, making it distinguishable from game-based learning, or using educational games to learn a concept. Within game-based learning initiatives, students might use Gamestar Mechanic or GameMaker to create their ...

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