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Non-capturing move: A move without capture is notated by the piece's name, a hyphen and the destination square, e.g. Kt–QB3 (knight to queen's bishop 3) and P–QN4 (pawn to queen's knight 4). Capture: A capture is notated by the piece's name, a cross (×), and the name of the piece captured, e.g. Q×N (queen captures knight).
The Dunst Opening is a chess opening in which White opens with the move: . 1. Nc3. This fairly uncommon opening may have more names than any other: it is also called the Heinrichsen Opening, Baltic Opening, Van Geet Opening, Sleipnir Opening, Kotrč's Opening, Meštrović Opening, Romanian Opening, Queen's Knight Attack, Queen's Knight Opening, Millard's Opening, Knight on the Left, and (in ...
queen: C caiseal bulwark: E easpag bishop: D ridire knight (F) fichillín / ceithearnach little chess piece / kern: Ficheall: Sáinn: Marbhsháinn: Italian: R re king: D donna / regina lady / queen: T torre tower: A alfiere standard-bearer: C cavallo horse (P) pedone foot soldier: Scacchi: Scacco Scacco matto Japanese: K キング (kingu) Q ...
Unicode 15.1 specifies a total of 110 spread across two blocks. The standard set of chess pieces—king, queen, rook, bishop, knight, or pawn, with white and black variants—were included in the block Miscellaneous Symbols. In Unicode 12.0, the Chess Symbols block (U+1FA00–U+1FA6F) was allocated for inclusion of extra chess piece ...
This is a list of chess openings, organised by the Encyclopaedia of Chess Openings (ECO) code classification system.The chess openings are categorised into five broad areas ("A" through "E"), with each of those broken up into one hundred subcategories ("00" through "99").
The Queen's Knight Defense (also known as the Nimzowitsch Queen Pawn Defense, Bogoljubov–Mikenas Defense, or Lundin Defense) is a chess opening defined by the moves: 1. d4 Nc6. Unless the game transposes to another opening, the Encyclopedia of Chess Openings code for the Queen's Knight Defense is A40.
Numeric notation does not explicitly mark the type of moving piece, captures, or checks; every move is written as four digits unless resulting in promotion. For promotion, a fifth digit is added to the move's notation: 1 for queen, 2 for rook, 3 for bishop, and 4 for knight.
The empress is a fairy chess piece that can move like a rook or a knight. It cannot jump over other pieces when moving as a rook but may do so when moving as a knight. The piece has acquired many names [a] and is frequently called a chancellor or a marshal. Chess moves in this article use C as notation for the empress.