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  2. List of forms of word play - Wikipedia

    en.wikipedia.org/wiki/List_of_forms_of_word_play

    Onomatopoeia: a word or a grouping of words that imitates the sound it is describing; Phonetic reversal; Rhyme: a repetition of identical or similar sounds in two or more different words Alliteration: matching consonants sounds at the beginning of words; Assonance: matching vowel sounds; Consonance: matching consonant sounds

  3. Phonics - Wikipedia

    en.wikipedia.org/wiki/Phonics

    Reading by using phonics is often referred to as decoding words, sounding-out words or using print-to-sound relationships.Since phonics focuses on the sounds and letters within words (i.e. sublexical), [13] it is often contrasted with whole language (a word-level-up philosophy for teaching reading) and a compromise approach called balanced literacy (the attempt to combine whole language and ...

  4. Phonological awareness - Wikipedia

    en.wikipedia.org/wiki/Phonological_awareness

    Early phonological awareness instruction also involves the use of songs, nursery rhymes and games to help students to become alert to speech sounds and rhythms, rather than meanings, including rhyme, alliteration, onomatopoeia, and prosody. While exposure to different sound patterns in songs and rhymes is a start towards developing phonological ...

  5. Counting-out game - Wikipedia

    en.wikipedia.org/wiki/Counting-out_game

    A counting-out game or counting-out rhyme is a simple method of 'randomly' selecting a person from a group, often used by children for the purpose of playing another game. . It usually requires no materials, and is achieved with spoken words or hand gestur

  6. Matching game - Wikipedia

    en.wikipedia.org/wiki/Matching_game

    Matching games are games that require players to match similar elements. Participants need to find a match for a word, picture, tile or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory.

  7. The Letter People - Wikipedia

    en.wikipedia.org/wiki/The_Letter_People

    Alpha One, also known as Alpha One: Breaking the Code, was a first and second grade program introduced in 1968, and revised in 1974, [8] that was designed to teach children to read and write sentences containing words containing three syllables in length and to develop within the child a sense of his own success and fun in learning to read by using the Letter People characters. [9]