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In computing, Windows on Windows (commonly referred to as WOW) [1] [2] [3] is a discontinued compatibility layer of 32-bit versions of the Windows NT family of operating systems since 1993 with the release of Windows NT 3.1, which extends NTVDM to provide limited support for running legacy 16-bit programs written for Windows 3.x or earlier.
RDRAND (for "read random") is an instruction for returning random numbers from an Intel on-chip hardware random number generator which has been seeded by an on-chip entropy source. [1] It is also known as Intel Secure Key Technology, [2] codenamed Bull Mountain. [3]
The WoW64 subsystem also handles other key aspects of running 32-bit applications. It is involved in managing the interaction of 32-bit applications with the Windows components such as the Registry, which has distinct keys for 64-bit and 32-bit applications. For example, HKEY_LOCAL_MACHINE\Software\Wow6432Node is the 32-bit equivalent of HKEY ...
A software license is a legal instrument that governs the usage and distribution of computer software. [1] Often, such licenses are enforced by implementing in the software a product activation or digital rights management (DRM) mechanism, [2] seeking to prevent unauthorized use of the software by issuing a code sequence that must be entered into the application when prompted or stored in its ...
Product key on a Proof of License Certificate of Authenticity for Windows Vista Home Premium. A product key, also known as a software key, serial key or activation key, is a specific software-based key for a computer program. It certifies that the copy of the program is original. Product keys consist of a series of numbers and/or letters.
On Windows 10 and Windows 11, the activation process can also generate a "digital entitlement", which allows the operating system's hardware and license status to be saved to the activation servers, so that the operating system's license can automatically be restored after a clean installation without the need to enter a product key.
Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.
This sequence is used as an encryption key at one end of communication, and as a decryption key at the other. One can implement a key generator in a system that aims to generate, distribute, and authenticate [4] keys in a way that without the private key, one cannot access the information in the public end. [5]