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The game was designed for school and home use for grades four to eight with parental controlled options to set the difficulty level. [5] It teaches multiples, factors, prime numbers, equalities, and inequalities. It helped introduce math skills to younger students, [6] while helping older students to reinforce their existing math skills. [7]
DreamBox Learning Math teaches students grades K-8 various mathematical subjects, such as addition, subtraction, multiplication, division, fractions, geometry, and algebra. The program utilizes an algorithm to determine if the user is able to understand certain lessons.
Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster ...
The study was conducted at two different primary schools, at the first school a fourth grade class was selected to use FASTT Math while the fifth and sixth grade classes stood as control groups, while the second school its fourth grade class was selected to be the control group while the fifth and sixth grade classes were selected to use FASTT ...
A spread of Krypto cards: players must find a way to calculate 12 using the numbers 5, 19, 8, 3 and 6. Krypto is a card game designed by Daniel Yovich in 1963 and published by Parker Brothers and MPH Games Co. [1] It is a mathematical game that promotes proficiency with basic arithmetic operations.
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