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The game's story begins with a brief introduction concerning the history of football. After this, the player is then led to creating their own football club, selecting the hometown, the club's main colour, the design of the club kit, the team's playing style and the club's secretary.
Sample gameplay of Pro Moves Soccer, with goaltender P. O'Brian stopping an attempted shot into the goal. The game itself features international level soccer matchups and customizable options that makes a game anywhere from the length of a childhood soccer match (3 minute halves) to the length of an actual FIFA soccer match (45 minute halves).
eFootball is a series of association football simulation video games developed and published by Konami. It has been completely rebranded from the original Pro Evolution Soccer series (known as Winning Eleven in Japan). [1] The game's first year, entitled eFootball 2022, was released on 30 September 2021.
The RoboCup 3D Simulated Soccer League allows software agents to control humanoid robots to compete against one another in a realistic simulation of the rules and physics of a game of soccer. The platform strives to reproduce the software programming challenges faced when building real physical robots for this purpose.
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UFL is a free-to-play football video game developed and published by Strikerz Inc. Initially scheduled for release in 2022 and 2023, the game was released to the public on consoles only on 5 December 2024, with the PC release estimated to be coming around the first half of 2025. [1] [2] [3] [4]
Conceptualized by Andreas Thorstensson, Goals will follow a free-to-play business model with a focus on esports viability. First announced on July 22, 2021, the game is intended to compete with the FIFA & eFootball series of video games, with a focus on responsiveness over fidelity.
The motivation of developers to keep own game content non-free while they open the source code may be the protection of the game as sellable commercial product. It could also be the prevention of a commercialization of a free product in future, e.g. when distributed under a non-commercial license like CC NC. By replacing the non-free content ...