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  2. Free Fire (video game) - Wikipedia

    en.wikipedia.org/wiki/Free_Fire_(video_game)

    Free Fire Max is an enhanced version of Free Fire that was released in 2021. [71] [72] It features improved High-Definition graphics, sound effects, and a 360-degree rotatable lobby. Players can use the same account to play both Free Fire Max and Free Fire, and in-game purchases, costumes, and items are synced between the two games. [73]

  3. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    What is known today as PhysX originated as a physics simulation engine called NovodeX. The engine was developed by Swiss company NovodeX AG, an ETH Zurich spin-off. [3] In 2004, Ageia acquired NovodeX AG and began developing a hardware technology that could accelerate physics calculations, aiding the CPU.

  4. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  5. Verlet integration - Wikipedia

    en.wikipedia.org/wiki/Verlet_integration

    Since velocity Verlet is a generally useful algorithm in 3D applications, a solution written in C++ could look like below. This type of position integration will significantly increase accuracy in 3D simulations and games when compared with the regular Euler method.

  6. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    When the velocity changes sign (at the maximum and minimum displacements), the magnitude of the force on the mass changes by twice the magnitude of the frictional force, because the spring force is continuous and the frictional force reverses direction with velocity. The jump in acceleration equals the force on the mass divided by the mass.

  7. Acceleration - Wikipedia

    en.wikipedia.org/wiki/Acceleration

    If the speed of the vehicle decreases, this is an acceleration in the opposite direction of the velocity vector (mathematically a negative, if the movement is unidimensional and the velocity is positive), sometimes called deceleration [4] [5] or retardation, and passengers experience the reaction to deceleration as an inertial force pushing ...

  8. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Some games, such as Boneworks and Half-Life 2, apply forces to individual joints that allow ragdolls to move and behave like humanoids with fully procedural animations. This allows to, for example, knock an enemy down or grab each individual joint and move it around and the physics-based animation would adapt accordingly, which wouldn't be ...

  9. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    Some driving and flying simulation games allow the use of specialized controllers such as steering wheels, foot pedals or joysticks. Certain game controllers designed in recent years have employed haptic technology to provide realtime, tactile feedback to the user in the form of vibration from the controller. A motion simulator takes the next ...