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  2. Free Fire (video game) - Wikipedia

    en.wikipedia.org/wiki/Free_Fire_(video_game)

    Free Fire Max is an enhanced version of Free Fire that was released in 2021. [71] [72] It features improved High-Definition graphics, sound effects, and a 360-degree rotatable lobby. Players can use the same account to play both Free Fire Max and Free Fire, and in-game purchases, costumes, and items are synced between the two games. [73]

  3. Mean speed theorem - Wikipedia

    en.wikipedia.org/wiki/Mean_speed_theorem

    The mean speed theorem, also known as the Merton rule of uniform acceleration, [1] was discovered in the 14th century by the Oxford Calculators of Merton College, and was proved by Nicole Oresme. It states that a uniformly accelerated body (starting from rest, i.e. zero initial velocity) travels the same distance as a body with uniform speed ...

  4. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a part of defining the game physics of a particular game.

  5. Acceleration - Wikipedia

    en.wikipedia.org/wiki/Acceleration

    If the speed of the vehicle decreases, this is an acceleration in the opposite direction of the velocity vector (mathematically a negative, if the movement is unidimensional and the velocity is positive), sometimes called deceleration [4] [5] or retardation, and passengers experience the reaction to deceleration as an inertial force pushing ...

  6. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  7. Verlet integration - Wikipedia

    en.wikipedia.org/wiki/Verlet_integration

    Since velocity Verlet is a generally useful algorithm in 3D applications, a solution written in C++ could look like below. This type of position integration will significantly increase accuracy in 3D simulations and games when compared with the regular Euler method.

  8. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    When the velocity changes sign (at the maximum and minimum displacements), the magnitude of the force on the mass changes by twice the magnitude of the frictional force, because the spring force is continuous and the frictional force reverses direction with velocity. The jump in acceleration equals the force on the mass divided by the mass.

  9. Proper acceleration - Wikipedia

    en.wikipedia.org/wiki/Proper_acceleration

    In relativity theory, proper acceleration [1] is the physical acceleration (i.e., measurable acceleration as by an accelerometer) experienced by an object. It is thus acceleration relative to a free-fall, or inertial, observer who is momentarily at rest relative to the object being measured.