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  2. Viewing angle - Wikipedia

    en.wikipedia.org/wiki/Viewing_angle

    With LCD screens, some manufacturers have opted to measure the contrast ratio and report the viewing angle as the angle where the contrast ratio exceeds 5:1 or 10:1, giving minimally acceptable viewing conditions. The viewing angle is measured from one direction to the opposite, giving a maximum of 180° for a flat, one-sided screen.

  3. Viewing cone - Wikipedia

    en.wikipedia.org/wiki/Viewing_cone

    The viewing cone refers to the effective viewing directions of an LCD display, as seen from the eye. This collection of angles resembles a cone. The concept has been introduced as an international standard ISO 13406-2, which defines it as the range of viewing directions that can safely be used for the intended task without "reduced visual performance".

  4. Computer monitor - Wikipedia

    en.wikipedia.org/wiki/Computer_monitor

    A computer monitor is an output device that displays ... the best LCD monitors having achieved ... Viewing angle is the maximum angle at which images on the monitor ...

  5. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set ...

  6. Optimum HDTV viewing distance - Wikipedia

    en.wikipedia.org/wiki/Optimum_HDTV_viewing_distance

    THX recommends that the "best seat-to-screen distance" is one where the view angle approximates 40 degrees, [26] (the actual angle is 40.04 degrees). [27] Their recommendation was originally presented at the 2006 CES show, and was stated as being the theoretical maximum horizontal view angle, based on average human vision. [ 28 ]

  7. Liquid-crystal display - Wikipedia

    en.wikipedia.org/wiki/Liquid-crystal_display

    Since computer screen images usually have full white somewhere in the image, the backlight will usually be at full intensity, making this "feature" mostly a marketing gimmick for computer monitors, however for TV screens it drastically increases the perceived contrast ratio and dynamic range, improves the viewing angle dependency and ...

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