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  2. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Terraria has support for mods, which is facilitated by the third-party tModLoader. [12] [13] [14] It later received official support when it was released as free downloadable content alongside the "Journey's End" update on Steam in 2020. [15] Mods for Terraria vary widely in their scope, content, and purpose. Some, such as Thorium and Calamity ...

  3. Re-Logic - Wikipedia

    en.wikipedia.org/wiki/Re-Logic

    In February 2012, Re-Logic's developers announced that Terraria would be receiving one final bug-fix patch, [6] but development resumed in 2013. [7] At E3 2019, Re-Logic announced the final update to the game. Update 1.4 Journey's End was released on 16 May 2020. Re-Logic stated that they wanted to work on other projects after this update.

  4. Crimson (disambiguation) - Wikipedia

    en.wikipedia.org/wiki/Crimson_(disambiguation)

    Download as PDF; Printable version; In other projects Wikidata item; ... The Crimson, from the 2011 video game Terraria; Crimson 1, an antagonist from the game ...

  5. Microsoft XNA - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA

    Developers could create Windows games for free with the XNA Framework, but to run their games on the Xbox 360 they will have to pay an annual fee of US$99 (or a four-month fee of US$49) for admission to the Microsoft XNA Creator's Club. With an update, XNA developers could compile Xbox 360 binaries and share them with other Microsoft XNA ...

  6. List of most-downloaded Google Play applications - Wikipedia

    en.wikipedia.org/wiki/List_of_most-downloaded...

    The 500-million download threshold for free applications has been established to maintain the list's manageability and focus on the most widely distributed apps. It's worth noting that many of the applications in this list are distributed pre-installed on top-selling Android devices [ 2 ] and may be considered bloatware by some people because ...

  7. Joel Breton - Wikipedia

    en.wikipedia.org/wiki/Joel_Breton

    In 1997, Joel moved to GT Interactive and began producing front-line games for the powerhouse PC game publisher. He worked as a producer on several first-person shooting (FPS) games during his three years at GT Interactive including, Duke Nukem: Land of the Babes, [29] and Blood 2. [28]