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A finite-state machine (FSM) or finite-state automaton (FSA, plural: automata), finite automaton, or simply a state machine, is a mathematical model of computation.It is an abstract machine that can be in exactly one of a finite number of states at any given time.
Automata theory is closely related to formal language theory. In this context, automata are used as finite representations of formal languages that may be infinite. Automata are often classified by the class of formal languages they can recognize, as in the Chomsky hierarchy, which describes a nesting relationship between major classes of automata.
In automata theory, a timed automaton is a finite automaton extended with a finite set of real-valued clocks. During a run of a timed automaton, clock values increase all with the same speed. Along the transitions of the automaton, clock values can be compared to integers.
A classic form of state diagram for a finite automaton (FA) is a directed graph with the following elements (Q, Σ, Z, δ, q 0, F): [2] [3] Vertices Q: a finite set of states, normally represented by circles and labeled with unique designator symbols or words written inside them; Input symbols Σ: a finite collection of input symbols or designators
These components correspond to finite aperiodic semigroups and finite simple groups that are combined in a feedback-free manner (called a "wreath product" or "cascade"). Krohn and Rhodes found a general decomposition for finite automata. The authors discovered and proved an unexpected major result in finite semigroup theory, revealing a deep ...
A two-way deterministic finite automaton (2DFA) is an abstract machine, a generalized version of the deterministic finite automaton (DFA) which can revisit characters already processed. As in a DFA, there are a finite number of states with transitions between them based on the current character, but each transition is also labelled with a value ...
The pattern of events, states, and state transitions among those states can be abstracted and represented as a finite-state machine (FSM). The concept of a FSM is important in event-driven programming because it makes the event handling explicitly dependent on both the event-type and on the state of the system.
In automata theory, a field of computer science, a signal automaton is a finite automaton extended with a finite set of real-valued clocks. During a run of a signal automaton, clock values increase all with the same speed.