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  2. static (keyword) - Wikipedia

    en.wikipedia.org/wiki/Static_(keyword)

    static is a reserved word in many programming languages to modify a declaration. The effect of the keyword varies depending on the details of the specific programming language, most commonly used to modify the lifetime (as a static variable) and visibility (depending on linkage), or to specify a class member instead of an instance member in classes.

  3. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    C++ (/ ˈ s iː p l ʌ s p l ʌ s /, pronounced "C plus plus" and sometimes abbreviated as CPP) is a high-level, general-purpose programming language created by Danish computer scientist Bjarne Stroustrup.

  4. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    Provides the class std::inplace_vector, analogous to std::vector with a fixed capacity defined at compile time. <map> Provides the container class templates std::map and std::multimap, sorted associative array and multimap. <mdspan> Added in C++23. Provides the class template std::mdspan, analogous to std::span but the view is multidimensional ...

  5. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.

  6. Type qualifier - Wikipedia

    en.wikipedia.org/wiki/Type_qualifier

    Variable declarations further have an optional storage class specifier. Properly this is a separate topic, distinct from the type, though const on a variable declaration is also taken to have implications for the storage class, namely that it can be stored in read-only memory.

  7. Static variable - Wikipedia

    en.wikipedia.org/wiki/Static_variable

    In computer programming, a static variable is a variable that has been allocated "statically", meaning that its lifetime (or "extent") is the entire run of the program. This is in contrast to shorter-lived automatic variables, whose storage is stack allocated and deallocated on the call stack; and in contrast to dynamically allocated objects, whose storage is allocated and deallocated in heap ...

  8. C++11 - Wikipedia

    en.wikipedia.org/wiki/C++11

    The lifetime of a trivial type begins when its storage is defined, not when a constructor completes. A trivial class or struct is defined as one that: Has a trivial default constructor. This may use the default constructor syntax (SomeConstructor() = default;). Has trivial copy and move constructors, which may use the default syntax.

  9. Thread-local storage - Wikipedia

    en.wikipedia.org/wiki/Thread-local_storage

    In computer programming, thread-local storage (TLS) is a memory management method that uses static or global memory local to a thread. The concept allows storage of data that appears to be global in a system with separate threads. Many systems impose restrictions on the size of the thread-local memory block, in fact often rather tight limits.