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  2. Josephus problem - Wikipedia

    en.wikipedia.org/wiki/Josephus_problem

    In computer science and mathematics, the Josephus problem (or Josephus permutation) is a theoretical problem related to a certain counting-out game. Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe. A drawing for the Josephus problem sequence for 500 people and skipping value of 6.

  3. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Input: A graph G and a starting vertex root of G. Output: Goal state.The parent links trace the shortest path back to root [9]. 1 procedure BFS(G, root) is 2 let Q be a queue 3 label root as explored 4 Q.enqueue(root) 5 while Q is not empty do 6 v := Q.dequeue() 7 if v is the goal then 8 return v 9 for all edges from v to w in G.adjacentEdges(v) do 10 if w is not labeled as explored then 11 ...

  4. List of unsolved problems in computer science - Wikipedia

    en.wikipedia.org/wiki/List_of_unsolved_problems...

    The problem to determine all positive integers such that the concatenation of and in base uses at most distinct characters for and fixed [citation needed] and many other problems in the coding theory are also the unsolved problems in mathematics.

  5. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  6. A College Student Just Solved a Notoriously Impossible Math ...

    www.aol.com/college-student-just-solved...

    A college student just solved a seemingly paradoxical math problem—and the answer came from an incredibly unlikely place. Skip to main content. 24/7 Help. For premium support please call: 800 ...

  7. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  8. Queue (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Queue_(abstract_data_type)

    A queue has two ends, the top, which is the only position at which the push operation may occur, and the bottom, which is the only position at which the pop operation may occur. A queue may be implemented as circular buffers and linked lists, or by using both the stack pointer and the base pointer.

  9. Shunting yard algorithm - Wikipedia

    en.wikipedia.org/wiki/Shunting_yard_algorithm

    In computer science, the shunting yard algorithm is a method for parsing arithmetical or logical expressions, or a combination of both, specified in infix notation.It can produce either a postfix notation string, also known as reverse Polish notation (RPN), or an abstract syntax tree (AST). [1]