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Whac-A-Mole is an arcade game.It was created in 1975 by the amusements manufacturer TOGO in Japan, where it was originally known as Mogura Taiji (モグラ退治, "Mole Buster") or Mogura Tataki (モグラたたき, "Mole Smash").
The couple spent two days constructing the life-size arcade game, which ended up being a huge hit.
Sweet Licks, known as Okashi Daisakusen [a] in Japan and Choco-Kid in Europe, is a 1981 coin-operated redemption mole-buster arcade game developed and published by Namco. Players use a foam-covered mallet to whack the eight "Pyokotan" cake monsters that emerge from the colored holes placed on the machine.
Gator Panic [a] is a redemption arcade game released in 1988 by Namco in Japan and Data East in North America. The game plays very much like Whac-A-Mole, but features alligators coming out of the cabinet horizontally instead of moles coming out vertically. [1]
"Then you have the 'whack-a-clown' which is your traditional whack-a-mole but with a Jack-in-the-Box that scares Buddy. You're playing this game where you make light of that situation."
Vape detectors are one example of how schools are attempting to address the youth vaping epidemic, but there’s a strugle to keep up with the new trends and technologies.
"Whac-A-Mole SE v3 is the newst version of the classic Whac-A-Mole game. The new graphics are extensions of the latest home game released by Mattel, Inc." Also, we might want to think about incorporating this into the article: "...adaptive play pattern and more operator programming features.
X users who’ve stepped up to try to debunk lies and flag propaganda recently told the Washington Post that their efforts often feel like a game of whack-a-mole.