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The Dark Mod: Team Dark Mod 2009 2015-02-08 (2.03) Windows, Linux, OS X: id Tech 4 engine CC-BY-NC-SA: First person stealth game in the style of the Thief series games (1 and 2) using a modified Id Tech 4 engine Fallen Empire: Legions: GarageGames, InstantAction: 2009-06-30 2013-06-27 Windows: Torque Game Engine: Proprietary license
Klaus Veen's Treason is a free social deduction FPS game which is heavily derivative of Trouble in Terrorist Town & Murder which were popularized in Garry's Mod. However, Treason actually had humble beginnings as a map collection within the Counter-Strike: Condition Zero TTT mod before it became a standalone Source project.
It was listed among the top 100 mods of 2007 at Mod-DB [66] and "Honorable Mention" in the top unreleased mods of 2006 Mod DB feature. [ 67 ] Pirates, Vikings and Knights II - A mostly melee-based mod featuring three factions – Pirates, Vikings and Knights – and includes map objectives such as Team Deathmatch or Last Team Standing.
A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. [1] This genre shares multiple common traits with other shooter games, and in turn falls under the action games category.
Counter-Strike is an objective-based, multiplayer tactical first-person shooter.Two opposing teams—the Terrorists and the Counter Terrorists—compete in game modes to complete objectives, such as securing a location to plant or defuse a bomb and rescuing or guarding hostages.
PUBG: Battlegrounds (previously known as PlayerUnknown's Battlegrounds) is a 2017 battle royale video game published by Krafton, and developed by Krafton's PUBG Studios.The game, which was inspired by the Japanese film Battle Royale (2000), is based on previous mods created by Brendan "PlayerUnknown" Greene for other games, and expanded into a standalone game under Greene's creative direction.
The Unreal Engine, used in a large number of FPS games since its release, was an important milestone at the time. [12] It used the Glide API, specifically developed for 3dfx GPUs, [11] instead of OpenGL. Probably the biggest reason for its popularity was that the engine architecture and the inclusion of a scripting language made it easy to mod it.
For the original Half-Life, they expanded the role of narrative in FPS games; for Half-Life 2, they explored characters and physics systems, and refined these ideas in the Half-Life 2 episodes. [70] Valve made several attempts to develop further Half-Life games , but could not settle on a direction and its flat management structure made it ...