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Strategic Command is a series of computer video games developed by Fury Software and Battlefront.com, and published by Excalibur Publishing. [1] Since the premiere of the first game in the series, Strategic Command: European Theater in 2002, eight further new titles and six expansion packs have been released, with the ninth game released in 2022, Strategic Command: American Civil War, being ...
This is an index of real-time strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.
Balance of Power is a strategy video game of geopolitics during the Cold War, created by Chris Crawford and published in 1985 on the Macintosh by Mindscape, followed by ports to a variety of platforms over the next two years. In the game, the player takes the role of the President of the United States or General Secretary of the Soviet Union.
A large skirmish battle between NATO and Soviet troops. World in Conflict focuses on real-time tactics (RTT) gameplay, in a similar manner to Ground Control, a game also developed by Massive Entertainment, [8] in which players deploy units onto a battlefield and must carefully make use of them to achieve victory, making use of support assets to further assist them.
Unlike most other traditional real-time strategy games, where a main resource pool is used to produce units and buildings, Conflict Zone uses a unique system where innocent civilians are the centerpiece and that the two factions have two completely different strategies that offers a unique challenge to master.
Unity of Command (UoC) is a 2011 turn-based strategy game developed by one man studio 2x2 Games. Unity of Command is an operational-level wargame that spans the entire 1942/43 Stalingrad Campaign on the Eastern Front. Playable from both Axis and Soviet side, it recreates enormous battles of maneuver in a turn-based strategy setting.
Each country's government has a stability rating. If that rating falls to the lowest value, the government collapses and the country is out of the game. Within each turn, for each country in the game, Israel can choose to work to reduce the stability of the Government, keep it as it is, or increase the stability of the government. Also, each ...
War in Russia was based on designer Gary Grigsby's earlier title Second Front: Germany Turns East, [2] itself based on his game War in Russia. [3] [4] According to Ed Dille of Electronic Games, an important part of the new game was to address concerns in Second Front that "units retained too much mobility".