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  2. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    For HDR, this number increases to around 1,000–10,000 nits. [ 1 ] [ 5 ] HDR can represent darker black levels [ 2 ] and more saturated colors. [ 1 ] The most common SDR formats are limited to the Rec. 709 / sRGB gamut, while common HDR formats use Rec. 2100, which is a wide color gamut (WCG).

  3. HDR10 - Wikipedia

    en.wikipedia.org/wiki/HDR10

    PQ10 refers to an HDR format that uses PQ, 10-bit and Rec. 2100 color primaries without having any metadata. [3] HDR10 is technically limited to a maximum of 10,000 nits peak brightness, however common HDR10 contents are mastered with peak brightness from 1,000 to 4,000 nits. [5] HDR10 is not backwards compatible with SDR displays.

  4. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    [23] [24] The HDR display must have either a peak brightness of over 1000 cd/m 2 and a black level less than 0.05 cd/m 2 (a contrast ratio of at least 20,000:1) or a peak brightness of over 540 cd/m 2 and a black level less than 0.0005 cd/m 2 (a contrast ratio of at least 1,080,000:1).

  5. HDR10+ - Wikipedia

    en.wikipedia.org/wiki/HDR10+

    HDR10+, also known as HDR10 Plus, was announced on 20 April 2017, by Samsung and Amazon Video. HDR10+ updates HDR10 by adding dynamic metadata that can be used to more accurately adjust brightness levels up to the full range of PQ code values (10,000 nits maximum brightness) on a scene-by-scene or frame-by-frame basis.

  6. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    50– 200 cd/m 2 [citation needed] 100– 1500 cd/m 2 [4] often significantly varying based on average picture level [5] Color depth: Unlimited [6] 6- to 10-bit per subpixel panels; [7] smaller dot pitch, better detail [8] 6- to 8-bit per subpixel panels 8- to 10-bit per subpixel, with some HDR models capable of 12-bit per subpixel. [9 ...

  7. Dolby Vision - Wikipedia

    en.wikipedia.org/wiki/Dolby_Vision

    Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.

  8. Contrast ratio - Wikipedia

    en.wikipedia.org/wiki/Contrast_ratio

    An LCD technology is dynamic contrast (DC), also called advanced contrast ratio (ACR), and smart contrast ratio (SCR [4]) and various other designations.When there is a need to display a dark image, a display that supports dynamic contrast underpowers the backlight lamp (or decreases the aperture of the projector's lens using an iris), but proportionately amplifies the transmission through the ...

  9. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).