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For HDR, this number increases to around 1,000–10,000 nits. [ 1 ] [ 5 ] HDR can represent darker black levels [ 2 ] and more saturated colors. [ 1 ] The most common SDR formats are limited to the Rec. 709 / sRGB gamut, while common HDR formats use Rec. 2100, which is a wide color gamut (WCG).
PQ10 refers to an HDR format that uses PQ, 10-bit and Rec. 2100 color primaries without having any metadata. [3] HDR10 is technically limited to a maximum of 10,000 nits peak brightness, however common HDR10 contents are mastered with peak brightness from 1,000 to 4,000 nits. [5] HDR10 is not backwards compatible with SDR displays.
[23] [24] The HDR display must have either a peak brightness of over 1000 cd/m 2 and a black level less than 0.05 cd/m 2 (a contrast ratio of at least 20,000:1) or a peak brightness of over 540 cd/m 2 and a black level less than 0.0005 cd/m 2 (a contrast ratio of at least 1,080,000:1).
HDR10+, also known as HDR10 Plus, was announced on 20 April 2017, by Samsung and Amazon Video. HDR10+ updates HDR10 by adding dynamic metadata that can be used to more accurately adjust brightness levels up to the full range of PQ code values (10,000 nits maximum brightness) on a scene-by-scene or frame-by-frame basis.
50– 200 cd/m 2 [citation needed] 100– 1500 cd/m 2 [4] often significantly varying based on average picture level [5] Color depth: Unlimited [6] 6- to 10-bit per subpixel panels; [7] smaller dot pitch, better detail [8] 6- to 8-bit per subpixel panels 8- to 10-bit per subpixel, with some HDR models capable of 12-bit per subpixel. [9 ...
Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.
An LCD technology is dynamic contrast (DC), also called advanced contrast ratio (ACR), and smart contrast ratio (SCR [4]) and various other designations.When there is a need to display a dark image, a display that supports dynamic contrast underpowers the backlight lamp (or decreases the aperture of the projector's lens using an iris), but proportionately amplifies the transmission through the ...
FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).