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  2. Reader Rabbit Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Kindergarten

    Reader Rabbit Kindergarten was the 8th top-selling educational software across nine retail chains (representing more than 40 percent of the U.S. market) in the week ending on January 10, 1998. [4] A March article said the game finished at number 14 in a ranking of the ranking of best-selling educational software. [ 5 ]

  3. Reader Rabbit's Interactive Reading Journey - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    Reader Rabbit's Interactive Reading Journey is a 1994 video game released on the Windows and Macintosh systems. It is the sixth game in the Reader Rabbit franchise. Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader.

  4. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  5. Living Books - Wikipedia

    en.wikipedia.org/wiki/Living_Books

    The Learning Company re-released some Living Books titles. In 1998, D.W. the Picky Eater was upgraded as Arthur's Adventures With D.W. with a new menu system. and additional games. [213] Dr Seuss' ABC appeared in the collection Adventure Workshop: Preschool-1st Grade, and Tots. [214] In 1998-9, Living Books launched the series into German. [215]

  6. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  7. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.

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