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An object file is a file that contains machine code or bytecode, as well as other data and metadata, generated by a compiler or assembler from source code during the compilation or assembly process.
The plutil utility (introduced in Mac OS X 10.2) can be used to check the syntax of property lists, or convert a property list file from one format to another. It also supports converting plists to Objective-C or Swift object literals. [ 12 ]
The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ, also defined by Wavefront Technologies, that describes surface shading (material) properties of objects within one or more .OBJ files. A .OBJ file references one or more .MTL files (called "material libraries"), and from there, references one or ...
JSON Schema specifies a JSON-based format to define the structure of JSON data for validation, documentation, and interaction control. It provides a contract for the JSON data required by a given application and how that data can be modified. [ 29 ]
OBJ - A 3D model/scene format developed by Wavefront Technologies. DAE - A 3D model/scene format standardized by Khronos. glTF - A 3D model/scene format standardized by Khronos. CMML – timed metadata and subtitles; SMIL – a media playlisting format and multimedia integration language [3] [4] VRML/X3D – realtime 3D data formats ...
The glTF format stores data primarily in JSON. The JSON may also contain blobs of binary data known as buffers, and refer to external files, for storing mesh data, images, etc. [7] The binary .glb format also contains JSON text, but serialized with binary chunk headers to allow blobs to be directly appended to the file.
The name "BSON" is based on the term JSON and stands for "Binary JSON". [2] It is a binary form for representing simple or complex data structures including associative arrays (also known as name-value pairs), integer indexed arrays, and a suite of fundamental scalar types. BSON originated in 2009 at MongoDB. Several scalar data types are of ...
Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.