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  2. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    The A* algorithm has real-world applications. In this example, edges are railroads and h(x) is the great-circle distance (the shortest possible distance on a sphere) to the target. The algorithm is searching for a path between Washington, D.C., and Los Angeles.

  3. Lifelong Planning A* - Wikipedia

    en.wikipedia.org/wiki/Lifelong_Planning_A*

    LPA* maintains two estimates of the start distance g*(n) for each node: . g(n), the previously calculated g-value (start distance) as in A*; rhs(n), a lookahead value based on the g-values of the node's predecessors (the minimum of all g(n' ) + d(n' , n), where n' is a predecessor of n and d(x, y) is the cost of the edge connecting x and y)

  4. Iterative deepening A* - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_A*

    Iterative deepening A* (IDA*) is a graph traversal and path search algorithm that can find the shortest path between a designated start node and any member of a set of goal nodes in a weighted graph. It is a variant of iterative deepening depth-first search that borrows the idea to use a heuristic function to conservatively estimate the ...

  5. Admissible heuristic - Wikipedia

    en.wikipedia.org/wiki/Admissible_heuristic

    The search algorithm uses the admissible heuristic to find an estimated optimal path to the goal state from the current node. For example, in A* search the evaluation function (where is the current node) is: = + where = the evaluation function.

  6. Best-first search - Wikipedia

    en.wikipedia.org/wiki/Best-first_search

    The A* search algorithm is an example of a best-first search algorithm, as is B*. Best-first algorithms are often used for path finding in combinatorial search. Neither A* nor B* is a greedy best-first search, as they incorporate the distance from the start in addition to estimated distances to the goal.

  7. Any-angle path planning - Wikipedia

    en.wikipedia.org/wiki/Any-angle_path_planning

    The path found by A* on an octile grid vs. the shortest path between the start and goal nodes. Any-angle path planning algorithms are pathfinding algorithms that search for a Euclidean shortest path between two points on a grid map while allowing the turns in the path to have any angle.

  8. 35 Posts Calling Out Social Norms That Should No Longer Be ...

    www.aol.com/59-social-norms-stop-being-060053023...

    An elderly a*****e is still an a*****e. Image credits: Arandombritishpotato Bored Panda asked u/Nebulaud for their thoughts on developing better boundaries and a healthier work-life balance.

  9. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    A* uses this heuristic to improve on the behavior relative to Dijkstra's algorithm. When the heuristic evaluates to zero, A* is equivalent to Dijkstra's algorithm. As the heuristic estimate increases and gets closer to the true distance, A* continues to find optimal paths, but runs faster (by virtue of examining fewer nodes).