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Microsoft Flight Simulator 2024 is a flight simulation video game developed by Asobo Studio and published by Xbox Game Studios. A successor to Microsoft Flight Simulator (2020), the game was released on November 19, 2024, for Windows and the Xbox Series X/S. It was announced at the 2023 Xbox Games Showcase on June 11, 2023. It includes a career ...
The model, which is a 3D CAD-style model of the aircraft's exterior and virtual cockpit, if applicable. Models consist of two distinct sections - the main chassis or "core", and accessories or dynamic parts, such as the landing gear or ailerons. The textures, bitmap images which the game layers onto the model.
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The bundled scenery was expanded (now including parts of Europe). Improvements were made to the included aircraft models, the weather system's realism, and artificial intelligence. The coordinate system introduced in Flight Simulator 1 was revamped, and the scenery format was migrated from the old SCN/SC1 to the new and more complex BGL format.
FAA FTD Level 5 – Aerodynamic programming and systems modeling is required, but it may represent a family of aircraft rather than only one specific model. FAA FTD Level 6 – Aircraft-model-specific aerodynamic programming, control feel, and physical cockpit are required. FAA FTD Level 7 – Model specific. All applicable aerodynamics, flight ...
A slat is an aerodynamic surface on the leading edge of the wing of a fixed-wing aircraft.When retracted, the slat lies flush with the rest of the wing. A slat is deployed by sliding forward, opening a slot between the wing and the slat.
The powertrain layout of a motorised vehicle such as a car is often defined by the location of the engine or motors and the drive wheels. Layouts can roughly be divided into three categories: front-wheel drive (FWD), rear-wheel drive (RWD) and four-wheel drive (4WD). Many different combinations of engine location and driven wheels are found in ...
This allows the simulator to depict parts of the world in 3D photorealism, and others in high definition. [24] Flight Simulator generates its terrain and scenery objects initially from satellite imagery or fly-by image scans. [25] Due to distortion from the fly-bys, color correction and shadow removal were essential. [26]