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  2. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  3. Uninitialized variable - Wikipedia

    en.wikipedia.org/wiki/Uninitialized_variable

    In C, variables with static storage duration that are not initialized explicitly are initialized to zero (or null, for pointers). [ 3 ] Not only are uninitialized variables a frequent cause of bugs, but this kind of bug is particularly serious because it may not be reproducible: for instance, a variable may remain uninitialized only in some ...

  4. Null-terminated string - Wikipedia

    en.wikipedia.org/wiki/Null-terminated_string

    Some CPUs in the 1970s and 1980s, such as the Zilog Z80 and the DEC VAX, had dedicated instructions for handling length-prefixed strings. However, as the null-terminated string gained traction, CPU designers began to take it into account, as seen for example in IBM's decision to add the "Logical String Assist" instructions to the ES/9000 520 in ...

  5. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  6. Trie - Wikipedia

    en.wikipedia.org/wiki/Trie

    Trie representation of the string sets sea, sells, and she. Tries support various operations: insertion, deletion, and lookup of a string key. Tries are composed of nodes that contain links, which either point to other suffix child nodes or null. As for every tree, each node but the root is pointed to by only one other node, called its parent.

  7. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  8. Default constructor - Wikipedia

    en.wikipedia.org/wiki/Default_constructor

    The default constructor implicitly calls the superclass's nullary constructor, then executes an empty body. All fields are left at their initial value of 0 (integer types), 0.0 (floating-point types), false (boolean type), or null (reference types).

  9. Dangling pointer - Wikipedia

    en.wikipedia.org/wiki/Dangling_pointer

    In many languages (e.g., the C programming language) deleting an object from memory explicitly or by destroying the stack frame on return does not alter associated pointers. The pointer still points to the same location in memory even though that location may now be used for other purposes. A straightforward example is shown below: