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Geometric modeling is a branch of applied mathematics and computational geometry that studies methods and algorithms for the mathematical description of shapes.The shapes studied in geometric modeling are mostly two- or three-dimensional (solid figures), although many of its tools and principles can be applied to sets of any finite dimension.
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Castelnuovo's theorem implies that to construct a minimal model for a smooth surface, we simply contract all the −1-curves on the surface, and the resulting variety Y is either a (unique) minimal model with K nef, or a ruled surface (which is the same as a 2-dimensional Fano fiber space, and is either a projective plane or a ruled surface ...
All problems that can be solved using mass point geometry can also be solved using either similar triangles, vectors, or area ratios, [2] but many students prefer to use mass points. Though modern mass point geometry was developed in the 1960s by New York high school students, [ 3 ] the concept has been found to have been used as early as 1827 ...
3D curves — Example 01 3D curves — Example 02. Geometrical design (GD) is a branch of computational geometry. It deals with the construction and representation of free-form curves, surfaces, or volumes [1] and is closely related to geometric modeling. Core problems are curve and surface modelling and representation.
Bellman's lost-in-a-forest problem is an unsolved minimization problem in geometry, originating in 1955 by the American applied mathematician Richard E. Bellman. [1] The problem is often stated as follows: "A hiker is lost in a forest whose shape and dimensions are precisely known to him. What is the best path for him to follow to escape from ...