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It must be noted that not all systems using 16-bit color depth employ the 16-bit, 32-64-32 level RGB palette. Platforms like the Sharp X68000 home computer or the Neo Geo video game console employs the 15-bit RGB palette (5 bits are used for red, green, and blue), but the last bit specifies a less significant intensity or luminance.
This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.
Ballistix is a video game created by Martin Edmondson for the Amiga and Atari ST and published by Psyclapse in 1989. It was also converted to a number of other home computers in the same year and the PC Engine/TurboGrafx-16 console in 1991. It is a fictional futuristic sport involving directing a puck to a goal by shooting small balls at it.
Mac OS X 10.7 "Lion" ran with a 64-bit kernel on more Macs, and OS X 10.8 "Mountain Lion" and later macOS releases only have a 64-bit kernel. On systems with 64-bit processors, both the 32- and 64-bit macOS kernels can run 32-bit user-mode code, and all versions of macOS up to macOS Mojave (10.14) include 32-bit versions of libraries that 32 ...
The Atari ST series has a digital-to-analog converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors).Depending on the (proprietary) monitor type attached, it displays one of the 320×200, 16-colors and 640×200, 4-colors modes with the color monitor, or the high resolution 640×400 black and white mode with the monochrome monitor.
AMD64 (also variously referred to by AMD in their literature and documentation as “AMD 64-bit Technology” and “AMD x86-64 Architecture”) was created as an alternative to the radically different IA-64 architecture designed by Intel and Hewlett-Packard, which was backward-incompatible with IA-32, the 32-bit version of the x86 architecture.
Memory controllers' bus widths range from 8-bit in earlier systems, to 512-bit in more complicated systems, where they are typically implemented as four 64-bit simultaneous memory controllers operating in parallel, though some operate with two 64-bit memory controllers being used to access a 128-bit memory device.
The Tiki 100 uses an 8-bit RGB palette (also described as 3-3-2 bit RGB), with 3 bits for each of the red and green color components, and 2 bits for the blue component. It supports 3 different resolutions with 256, 512 or 1024 by 256 pixels and 16, 4, or 2 colors respectively (freely selectable from the full 256-color palette).