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The Hexagonal Efficient Coordinate System (HECS), formerly known as Array Set Addressing (ASA), is a coordinate system for hexagonal grids that allows hexagonally sampled images to be efficiently stored and processed on digital systems. HECS represents the hexagonal grid as a set of two interleaved rectangular sub-arrays, which can be addressed ...
The hex triplet is based upon the standard format for representing colors within HTML, which is used to construct webpages. This coordinate system should not require any conversion; it should be able to be used directly in HTML source as, for example, in this style attribute:
Xona.com Color List--This site has color coordinates, but it is not an authoritative source--most of the color names are purely arbitrary inventions like the names in a paint store catalog (in fact a large percentage of the color names are from the RGB Values list of Resene Paint Ltd.); this site should only be used for colors that are not on ...
Optionally set(s) of color coordinates, referring to a specific color. [note 1] Each color coordinate gives the specific color in one color space (e.g. RGB), and one standard (e.g. sRGB). [note 2] The following color spaces can be found in a color infobox: Hex triplet: RGB values as a 24-bit hexadecimal value.
The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
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Coordinates for geometries may be 2D (x, y), 3D (x, y, z), 4D (x, y, z, m) with an m value that is part of a linear referencing system or 2D with an m value (x, y, m). Three-dimensional geometries are designated by a "Z" after the geometry type and geometries with a linear referencing system have an "M" after the geometry type.
In the hexagonal family, the crystal is conventionally described by a right rhombic prism unit cell with two equal axes (a by a), an included angle of 120° (γ) and a height (c, which can be different from a) perpendicular to the two base axes.