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Mode (s) Single-player. Megami Ibunroku Persona: Ikū no Tō-hen[a] is a role-playing video game developed and published by Bbmf. It is a spin-off from Atlus 's 1996 game Revelations: Persona, and part of the Persona series, itself a part of the larger Megami Tensei series. It was originally released for Japanese feature phones on December 1 ...
Persona, [Jp. 1] previously marketed as Shin Megami Tensei: Persona outside of Japan, is a video game franchise primarily developed and published by Atlus, and owned by Sega. [a] Centered around a series of role-playing video games, Persona is a spin-off from Atlus' Megami Tensei franchise. The first entry in the series, Revelations: Persona ...
Single-player. Persona 2: Innocent Sin[a] is a 1999 role-playing video game by Atlus for the PlayStation. It is the second entry in the Persona series, itself a subseries of the Megami Tensei franchise, and acts as a sequel to the original Persona. The game was re-released in 2011 for the PlayStation Portable.
Revelations: Persona was successful enough to establish the Persona series in North America and become a cult classic. [44] The game's success prompted the development of a sequel. Persona 2: Innocent Sin, which was released in 1999 and involved many of the same staff. [79] Persona was adapted into a manga titled Megami Ibunroku Persona.
The Electronic Literature Lab holds the hardware and software that the NEXT Museum depends on to show electronic literature works in their original environment. This lab is housed at the Washington State University at Vancouver Washington. Dene Grigar founded and directs this lab. The lab contains over 80 vintage computers from 1977 onwards. [3]
Persona. A persona (plural personae or personas) is a strategic mask of identity in public, [1] the public image of one's personality, the social role that one adopts, or simply a fictional character. [2] It is also considered "an intermediary between the individual and the institution."
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Persona (psychology) The persona, for Swiss psychiatrist Carl Jung, is the social face the individual presented to the world—"a kind of mask, designed on the one hand to make a definite impression upon others, and on the other to conceal the true nature of the individual." [1]