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  2. Theory X and Theory Y - Wikipedia

    en.wikipedia.org/wiki/Theory_X_and_Theory_Y

    Theory X and Theory Y are theories of human work motivation and management. They were created by Douglas McGregor while he was working at the MIT Sloan School of Management in the 1950s, and developed further in the 1960s. [1] McGregor's work was rooted in motivation theory alongside the works of Abraham Maslow, who created the hierarchy of needs.

  3. Strategy-stealing argument - Wikipedia

    en.wikipedia.org/wiki/Strategy-stealing_argument

    The strategy-stealing argument shows that the second player cannot win, by means of deriving a contradiction from any hypothetical winning strategy for the second player. The argument is commonly employed in games where there can be no draw, by means of the law of the excluded middle .

  4. Zoltán Dörnyei - Wikipedia

    en.wikipedia.org/wiki/Zoltán_Dörnyei

    Dörnyei's theory of motivation is the idea that motivation is developed in a unique and dynamic way that is necessary to gain success in areas where prolonged learning is required. [3] The process-oriented model of motivation seeks to explain Dörnyei's theory through student motivation by focusing on (a) motivational maintenance and volition ...

  5. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.

  6. Strategic dominance - Wikipedia

    en.wikipedia.org/wiki/Strategic_dominance

    A straightforward example of maximizing payoff is that of monetary gain, but for the purpose of a game theory analysis, this payoff can take any desired outcome—cash reward, minimization of exertion or discomfort, or promoting justice can all be modeled as amassing an overall “utility” for the player.

  7. Outcome (game theory) - Wikipedia

    en.wikipedia.org/wiki/Outcome_(game_theory)

    In game theory, the outcome of a game is the ultimate result of a strategic interaction with one or more people, dependant on the choices made by all participants in a certain exchange. It represents the final payoff resulting from a set of actions that individuals can take within the context of the game.

  8. Parrondo's paradox - Wikipedia

    en.wikipedia.org/wiki/Parrondo's_paradox

    There exist pairs of games, each with a higher probability of losing than winning, for which it is possible to construct a winning strategy by playing the games alternately. Parrondo devised the paradox in connection with his analysis of the Brownian ratchet , a thought experiment about a machine that can purportedly extract energy from random ...

  9. Zermelo's theorem (game theory) - Wikipedia

    en.wikipedia.org/wiki/Zermelo's_theorem_(game...

    In game theory, Zermelo's theorem is a theorem about finite two-person games of perfect information in which the players move alternately and in which chance does not affect the decision making process. It says that if the game cannot end in a draw, then one of the two players must have a winning strategy (i.e. can force a win).