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  2. Reversal theory - Wikipedia

    en.wikipedia.org/wiki/Reversal_theory

    Reversal theory is a structural, phenomenological theory of personality, motivation, and emotion in the field of psychology. [1] It focuses on the dynamic qualities of normal human experience to describe how a person regularly reverses between psychological states, reflecting their motivational style, the meaning they attach to a situation at a given time, and the emotions they experience.

  3. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.

  4. Strategy-stealing argument - Wikipedia

    en.wikipedia.org/wiki/Strategy-stealing_argument

    The strategy-stealing argument shows that the second player cannot win, by means of deriving a contradiction from any hypothetical winning strategy for the second player. The argument is commonly employed in games where there can be no draw, by means of the law of the excluded middle .

  5. Motivated reasoning - Wikipedia

    en.wikipedia.org/wiki/Motivated_reasoning

    Individuals are compelled to initiate motivated reasoning to lessen the amount of cognitive dissonance they feel. Cognitive dissonance is the feeling of psychological and physiological stress and unease between two conflicting cognitive and/or emotional elements (such as the desire to smoke, despite knowing it is unhealthy).

  6. Parrondo's paradox - Wikipedia

    en.wikipedia.org/wiki/Parrondo's_paradox

    There exist pairs of games, each with a higher probability of losing than winning, for which it is possible to construct a winning strategy by playing the games alternately. Parrondo devised the paradox in connection with his analysis of the Brownian ratchet , a thought experiment about a machine that can purportedly extract energy from random ...

  7. Theory X and Theory Y - Wikipedia

    en.wikipedia.org/wiki/Theory_X_and_Theory_Y

    Theory X and Theory Y are theories of human work motivation and management. They were created by Douglas McGregor while he was working at the MIT Sloan School of Management in the 1950s, and developed further in the 1960s. [1] McGregor's work was rooted in motivation theory alongside the works of Abraham Maslow, who created the hierarchy of needs.

  8. Porter's four corners model - Wikipedia

    en.wikipedia.org/wiki/Porter's_Four_Corners_Model

    Porter's four corners model is a predictive tool designed by Michael Porter that helps in determining a competitor's course of action. Unlike other predictive models which predominantly rely on a firm's current strategy and capabilities to determine future strategy, Porter's model additionally calls for an understanding of what motivates the competitor.

  9. Backward induction - Wikipedia

    en.wikipedia.org/wiki/Backward_induction

    A large-scale analysis of the American television game show The Price Is Right, for example, provides evidence of limited foresight. In every episode, contestants play the Showcase Showdown, a sequential game of perfect information for which the optimal strategy can be found through backward induction. The frequent and systematic deviations ...