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  2. Scientific visualization - Wikipedia

    en.wikipedia.org/wiki/Scientific_visualization

    Surface rendering of Arabidopsis thaliana pollen grains with confocal microscope. Scientific visualization (also spelled scientific visualisation) is an interdisciplinary branch of science concerned with the visualization of scientific phenomena. [2] It is also considered a subset of computer graphics, a branch of computer science. The purpose ...

  3. Render output unit - Wikipedia

    en.wikipedia.org/wiki/Render_output_unit

    As the trend continues, it is expected that graphics processors will continue to decouple the various parts of their architectures to enhance their adaptability to future graphics applications. This design also allows chip makers to build a modular line-up, where the top-end GPUs are essentially using the same logic as the low-end products.

  4. Radiosity (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Radiosity_(computer_graphics)

    Scene rendered with RRV [1] (simple implementation of radiosity renderer based on OpenGL) 79th iteration The Cornell box, rendered with and without radiosity by BMRT. In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect light diffusely.

  5. Computer representation of surfaces - Wikipedia

    en.wikipedia.org/wiki/Computer_representation_of...

    An open surface with u- and v-flow lines and Z-contours shown. In technical applications of 3D computer graphics such as computer-aided design and computer-aided manufacturing, surfaces are one way of representing objects. The other ways are wireframe (lines and curves) and solids.

  6. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    James Clark was also there; he later founded Silicon Graphics, a maker of advanced rendering systems that would dominate the field of high-end graphics until the early 1990s. A major advance in 3D computer graphics was created at UU by these early pioneers – hidden surface determination .

  7. SGI Prism - Wikipedia

    en.wikipedia.org/wiki/SGI_Prism

    The Silicon Graphics Prism is a series of visualization computer systems developed and manufactured by Silicon Graphics (SGI). Released in April 2005, the Prism's basic system architecture is based on the Altix 3000 servers, but with graphics hardware. [1] The Prism uses the Linux operating system and the OpenGL software library. [2]

  8. Caustic (optics) - Wikipedia

    en.wikipedia.org/wiki/Caustic_(optics)

    Some computer graphic systems work by "forward ray tracing" wherein photons are modeled as coming from a light source and bouncing around the environment according to rules. Caustics are formed in the regions where sufficient photons strike a surface causing it to be brighter than the average area in the scene.

  9. Vectorscope - Wikipedia

    en.wikipedia.org/wiki/Vectorscope

    Modern instruments have graticules drawn using computer graphics, and both graticule and trace are rendered on an external VGA monitor or an internal VGA-compatible LCD display. Most modern waveform monitors include vectorscope functionality built in; and many allow the two modes to be displayed side-by-side.