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In mathematics, the Euclidean distance between two points in Euclidean space is the length of the line segment between them. It can be calculated from the Cartesian coordinates of the points using the Pythagorean theorem, and therefore is occasionally called the Pythagorean distance.
The distance (or perpendicular distance) from a point to a line is the shortest distance from a fixed point to any point on a fixed infinite line in Euclidean geometry. It is the length of the line segment which joins the point to the line and is perpendicular to the line. The formula for calculating it can be derived and expressed in several ways.
We can calculate the length of the line from its center to the middle of any edge as √ 2 using Pythagoras' theorem. By rotating the cube by 45° on the x -axis, the point (1, 1, 1) will therefore become (1, 0, √ 2 ) as depicted in the diagram.
Another application is ergonomic design, where r is the arm length of a stationary person and the angles describe the direction of the arm as it reaches out. The spherical coordinate system is also commonly used in 3D game development to rotate the camera around the player's position [ 4 ]
Here, p is the (positive) length of the line segment perpendicular to the line and delimited by the origin and the line, and is the (oriented) angle from the x-axis to this segment. It may be useful to express the equation in terms of the angle α = φ + π / 2 {\displaystyle \alpha =\varphi +\pi /2} between the x -axis and the line.
A line can lie in a given plane, intersect that plane in a unique point, or be parallel to the plane. In the last case, there will be lines in the plane that are parallel to the given line. A hyperplane is a subspace of one dimension less than the dimension of the full space. The hyperplanes of a three-dimensional space are the two-dimensional ...
Thus the length of a curve is a non-negative real number. Usually no curves are considered which are partly spacelike and partly timelike. In theory of relativity, arc length of timelike curves (world lines) is the proper time elapsed along the world line, and arc length of a spacelike curve the proper distance along the curve.
The coordinate-independent definition of the square of the line element ds in an n-dimensional Riemannian or Pseudo Riemannian manifold (in physics usually a Lorentzian manifold) is the "square of the length" of an infinitesimal displacement [2] (in pseudo Riemannian manifolds possibly negative) whose square root should be used for computing curve length: = = (,) where g is the metric tensor ...