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Donkey Kong paved the way for the NES, known as the Famicom in Japan. Following the success of Donkey Kong, Nintendo began developing the Famicom, the hardware of which was largely based on the Donkey Kong arcade hardware, with the goal of matching the system's powerful sprite capabilities in a home system. [117]
Donkey Kong Junior was released in a widescreen format. [67] This Game & Watch version of Donkey Kong Junior was later re-released in Game & Watch compilation games for the Game Boy Color and Game Boy Advance [66] [68] and as DSiWare download in 2010. [69]
The console was released on July 15, 1983, as the Home Cassette Type Video Game: Family Computer, [note 2] for ¥14,800 (equivalent to ¥18,400 in 2019) with three ports of Nintendo's successful arcade games Donkey Kong, Donkey Kong Jr., and Popeye. The Famicom was slow to gather success; a bad chip set caused the early revisions to crash.
For example, Craig Harris of IGN complained that the Classic NES Series version of Xevious had an automatic firing setting that made it less difficult than the original. [6] Reviewers also complained about the lack of the pie/cement level in Donkey Kong. [7] [8] In Super Mario Bros., the screen ratio aspect was altered, causing odd graphical ...
Donkey Kong is regarded as the first game to use graphics to tell a story, [260] which GamesRadar+ said provided an unprecedented level of narrative depth. [250] Donkey Kong Country 's pre-rendered graphics featured a level of detail unprecedented in console games at the time, [261] [262] and inspired many imitators. [28]
An NES cartridge (top) is taller than a typical Famicom cartridge. The Nintendo Entertainment System has a library of 1376 [ a ] officially licensed games released for the Japanese version, the Family Computer (Famicom), and its international counterpart, the NES, during their lifespans, plus 7 official multicarts and 2 championship cartridges.