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As such, the client has no direct control over the central game state and may only send change requests to the server, and can only update the local game state by receiving updates from the server. This need to communicate causes a delay between the clients and the server, and is the fundamental cause behind lag.
Some operating systems, e.g., z/OS, have facilities for Reliability, availability and serviceability (RAS) and the OS can recover from the crash of a critical component, whether due to hardware failure, e.g., uncorrectable ECC error, or to software failure, e.g., a reference to an unassigned page.
A hang can also occur due to the fact that the programmer has incorrect termination conditions for a loop, or, in a co-operative multitasking operating system, forgetting to yield to other tasks. Said differently, many software -related hangs are caused by threads waiting for an event to occur which will never occur. [ 4 ]
If the game's controller produces additional feedback (rumble, the Wii Remote's speaker, etc.), then the display lag will cause this feedback to not accurately match up with the visuals on-screen, possibly causing extra disorientation (e.g. feeling the controller rumble a split second before a crash into a wall). TV viewers can be affected as well.
In video games, an unintentional or unexpected delay between the start and end of a process, usually to a detrimental effect on gameplay. Lag can occur in any of the many different processes in a video game, to vastly differing effects depending on the source: Frame lag: A direct delay in the rate at which a frame is processed. This is usually ...
A head crash, one type of disk failure. The platters should normally be smooth in modern drives, and a head crash results in partial to total data loss, as well as irreversible damage to the platters and heads. Particles may also be liberated during this process, making the insides of the drive not clean enough for operation.
The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality .
Major DNS resolvers returning "SERVFAIL" status for Facebook.com. Security experts identified the problem as a Border Gateway Protocol (BGP) withdrawal of the IP address prefixes in which Facebook's Domain Name System (DNS) servers were hosted, making it impossible for users to resolve Facebook and related domain names, and reach services.