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This is an index of real-time strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.
This is a selected list of massively multiplayer online real-time strategy games. MMORTSs are large multi-user games that take place in perpetual online worlds with hundreds or thousands of other players.
Series debuts. Features an "award winning" real-time tactical battle system. 1997: X-COM: Apocalypse: Mythos: Futuristic: Earth: DOS, WIN: Third game in the X-COM series. Can toggle between turn-based and real-time. The first two games in the series were turn-based. 1998: Army Men: The 3DO Company: Alternate History, Fantastical: Army men: WIN ...
Turn-based campaign map with real-time tactical battles. Expansion to Medieval II: Total War. 2007: Medieval II: Total War: Creative Assembly: Historical: WIN: Grand strategy. Turn-based campaign map with real-time tactical battles. Sequel to Medieval: Total War. 2007: Sword of the Stars: Born in Blood: Kerberos: Sci-fi: WIN: 4X game. Real-time ...
Warzone 2100 is an open-source real-time strategy and real-time tactics hybrid computer game, originally developed by Pumpkin Studios and published by Eidos Interactive.It was originally released in 1999 for Microsoft Windows and PlayStation, and is now also available for macOS, FreeBSD, AmigaOS 4 [5], AROS, MorphOS, Linux, NetBSD [6] and OpenBSD.
Majesty: The Fantasy Kingdom Sim is a real-time strategy video game developed by Cyberlore Studios, and published by Hasbro Interactive under the MicroProse brand name for Windows in March 2000. The game is not a simulator ; that part of the title is a witticism, a reference to the game's adherence to fantasy and fantasy role-playing game cliches.
Many MMORTSs feature living economies. Virtual items and currency have to be gained through play and have definite value for players. [2] Such a virtual economy can be analyzed (using data logged by the game) and has value in economic research; more significantly, these "virtual" economies can affect the economies of the real world.
Despite Herzog Zwei, a console game, laying the foundations for the real-time strategy genre, RTS games never gained popularity on consoles like they did on the PC platform. [15] Real-time strategy games made for video game consoles have been consistently criticized due to their control schemes, as the PC's keyboard and mouse are considered to ...