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  2. Stereoblindness - Wikipedia

    en.wikipedia.org/wiki/Stereoblindness

    Stereoblindness (also stereo blindness) is the inability to see in 3D using stereopsis, or stereo vision, resulting in an inability to perceive stereoscopic depth by combining and comparing images from the two eyes. Individuals with only one functioning eye have this condition by definition since the visual input of the second eye does not exist.

  3. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    In 2021, video game developers attempted to improve accessibility through every possible avenue. This includes reducing difficulty [7] and enabling auto fire. [8] Outside of being used as education or rehabilitation tools video games are used as identification aspects leading disabled people to work much harder to attach additional meaning when ...

  4. Akinetopsia - Wikipedia

    en.wikipedia.org/wiki/Akinetopsia

    Akinetopsia (from Greek akinesia 'absence of movement' and opsis 'seeing'), [1] also known as cerebral akinetopsia or motion blindness, is a term introduced by Semir Zeki to describe an extremely rare neuropsychological disorder, having only been documented in a handful of medical cases, in which a patient cannot perceive motion in their visual field, despite being able to see stationary ...

  5. Braille technology - Wikipedia

    en.wikipedia.org/wiki/Braille_technology

    Braille technology is assistive technology which allows blind or visually impaired people to read, write, or manipulate braille electronically. [1] This technology allows users to do common tasks such as writing, browsing the Internet, typing in Braille and printing in text, engaging in chat, downloading files and music, using electronic mail, burning music, and reading documents.

  6. Steve Saylor - Wikipedia

    en.wikipedia.org/wiki/Steve_Saylor

    Steve Saylor is a Canadian based game and media critic, host of Blind Gamer with Steve Saylor, and consultant that looks at accessibility within gaming. [1] He is known for his YouTube and Twitch channel, along with having worked on the accessibility aspects of games such as The Last of Us Part II , Assassin's Creed Valhalla and Watch Dogs ...

  7. Human echolocation - Wikipedia

    en.wikipedia.org/wiki/Human_echolocation

    Those who can see their environments often do not readily perceive echoes from nearby objects, due to an echo suppression phenomenon brought on by the precedence effect. However, with training, sighted individuals with normal hearing can learn to avoid obstacles using only sound, showing that echolocation is a general human ability. [9]

  8. Visual agnosia - Wikipedia

    en.wikipedia.org/wiki/Visual_agnosia

    Individuals with prosopagnosia know that they are looking at faces, but cannot recognize people by the sight of their face, even people whom they know well. [ 6 ] Simultagnosia , an inability to recognize multiple objects in a scene, including distinct objects within a spatial layout and distinguishing between "local" objects and "global ...

  9. Visual perception - Wikipedia

    en.wikipedia.org/wiki/Visual_perception

    The major problem in visual perception is that what people see is not simply a translation of retinal stimuli (i.e., the image on the retina), with the brain altering the basic information taken in. Thus people interested in perception have long struggled to explain what visual processing does to create what is actually seen.