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Template:Omega Chess diagram (Omega Chess with 10x10 board + 4 corners, 22x22 px) Template:Tamerlane chess diagram (Tamerlane chess with 10x11 board + 2 citadels, 22x22 px) Template:Raumschach diagram (5x5x5 board for one type of Three-dimensional chess, 22x22 px) Template:3D chess diagram (3x8x8 board for some types of Three-dimensional chess ...
This template displays a chess board, given a FEN.It was built with the intention of eventually replacing {{Chess diagram}}. parameters: fen: the string representing the location of the pieces. supposedly, it will ignore the "tail end" of the FEN string that does not represent the actual pieces.
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See Template:Chess_diagram for the template and Template_talk:Chess_diagram for instructions on how to use it. While diagrams have used a Wikipedia-specific format, with Lua support the {{Chess diagram}} code in the English Wikipedia now supports FEN directly. Here is how a chess diagram looks in the Wikipedia source:
Descriptive chess notation was used in English- and Spanish-language literature until the late 20th century, but is now obsolescent. Portable Game Notation (PGN) is a text file format based on English algebraic notation which can be processed by most chess software. Other notation systems include ICCF numeric notation, used for international ...
It is now almost universally used by books, magazines, newspapers and software, and is the only form of notation recognized by FIDE, [2] the international chess governing body. An early form of algebraic notation was invented by the Syrian player Philip Stamma in the 18th century.
This template is an SVG replacement for template:chess diagram and template:chaturanga diagram. To use, cut and paste one of the examples given below and replace the piece codes with the desired game position. The diagram heading and caption can be changed as desired or removed.
Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.