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  2. Role-playing game theory - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_theory

    Role-playing game theory is the study of role-playing games (RPGs) as a social or artistic phenomenon, also known as ludology.RPG theories seek to understand what role-playing games are, how they function, and how the gaming process can be refined in order to improve the play experience and produce better game products.

  3. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.

  4. GNS theory - Wikipedia

    en.wikipedia.org/wiki/GNS_theory

    GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.

  5. Alignment (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(role-playing_games)

    In some role-playing games (RPGs), alignment is a categorization of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. Not all role-playing games have such a system, and some narrativist role-players consider such a restriction on their characters' outlook on life to be overly ...

  6. Category:Role-playing game systems - Wikipedia

    en.wikipedia.org/wiki/Category:Role-playing_game...

    A role-playing game system is a set of game mechanics rules used in a role-playing game. Many role-playing games use their own, custom system; this category is for articles about systems used in multiple games, or otherwise notable systems.

  7. Threefold model - Wikipedia

    en.wikipedia.org/wiki/Threefold_model

    The threefold model or GDS theory of roleplaying games is an attempt to distinguish three different goals in roleplaying. In its original formation, these are: Drama, simulation, and game. It was the inspiration for subsequent theories, such as the GNS theory, which retained a three-way division but altered other aspects of the model.

  8. Role-playing game terms - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_terms

    Safety tools: An auxiliary ruleset added to a roleplaying game that establishes boundaries, trigger warnings, and communication methods. [33] [34] [35] Examples of popular safety toolsets include: Lines and Veils by Emily Care Boss (based on concepts from Sorcery & Sex by Ron Edwards), Script Change by Beau Sheldon, and the X-Card by John ...

  9. Ron Edwards (game designer) - Wikipedia

    en.wikipedia.org/wiki/Ron_Edwards_(game_designer)

    Ronald Edwards (born September 4, 1964) is a game designer involved in the indie role-playing game (RPG) community, and a game theorist. He created the Sorcerer role-playing game, the GNS theory of gameplay, and The Big Model. Edwards is also co-founder of The Forge, an online community to support indie RPG design and publication.