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  2. Type conversion - Wikipedia

    en.wikipedia.org/wiki/Type_conversion

    In computer science, type conversion, [1] [2] type casting, [1] [3] type coercion, [3] and type juggling [4] [5] are different ways of changing an expression from one data type to another. An example would be the conversion of an integer value into a floating point value or its textual representation as a string , and vice versa.

  3. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  4. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  5. Compatibility of C and C++ - Wikipedia

    en.wikipedia.org/wiki/Compatibility_of_C_and_C++

    Specifically, C allows a void* pointer to be assigned to any pointer type without a cast, while C++ does not; this idiom appears often in C code using malloc memory allocation, [9] or in the passing of context pointers to the POSIX pthreads API, and other frameworks involving callbacks. For example, the following is valid in C but not C++:

  6. Downcasting - Wikipedia

    en.wikipedia.org/wiki/Downcasting

    While we could also convert myObject to a compile-time String using the universal java.lang.Object.toString(), this would risk calling the default implementation of toString() where it was unhelpful or insecure, and exception handling could not prevent this. In C++, run-time type checking is implemented through dynamic_cast.

  7. Comparison of Java and C++ - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Java_and_C++

    Java references only access objects, never primitives, other references, or arbitrary memory locations. In Java, memory can be read and written by arbitrary values using the sun.misc.Unsafe API, however it is deprecated and not recommended. In C++, pointers can point to functions or member functions (function pointers). The equivalent mechanism ...

  8. Java performance - Wikipedia

    en.wikipedia.org/wiki/Java_performance

    Java memory use is much higher than C++'s memory use because: There is an overhead of 8 bytes for each object and 12 bytes for each array [61] in Java. If the size of an object is not a multiple of 8 bytes, it is rounded up to next multiple of 8. This means an object holding one byte field occupies 16 bytes and needs a 4-byte reference.

  9. Virtual inheritance - Wikipedia

    en.wikipedia.org/wiki/Virtual_inheritance

    Virtual inheritance is a C++ technique that ensures only one copy of a base class ' s member variables are inherited by grandchild derived classes. Without virtual inheritance, if two classes B and C inherit from a class A , and a class D inherits from both B and C , then D will contain two copies of A ' s member variables: one via B , and one ...