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  2. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques – usually highly chaotic systems, natural phenomena, or ...

  3. I-War (1997 video game) - Wikipedia

    en.wikipedia.org/wiki/I-War_(1997_video_game)

    I-War (known as Independence War in North America) is a space combat simulator developed by Particle Systems and published by Infogrames.The game was first published in November 1997 in Europe, and in late August of 1998 in North America.

  4. Subwar 2050 - Wikipedia

    en.wikipedia.org/wiki/Subwar_2050

    Computer Gaming World in April 1994 said that "SubWar 2050 is a product with an identity crisis. It wants to incorporate sophisticated physical models of the type you'd expect from a true simulation, and yet it wants to have an action game's visuals and pace", citing its including thermal layers, making them "largely irrelevant" with visual-oriented combat, then only providing unsophisticated ...

  5. Falling-sand game - Wikipedia

    en.wikipedia.org/wiki/Falling-sand_game

    A user-created sandbox in the video game The Powder Toy. A falling-sand game is a genre of video game and a sub-genre of sandbox games which typically utilize a two-dimensional particle or cellular automaton based game engine to simulate various materials interacting in a sandbox environment.

  6. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    This is modelled by means of a particle system simulation. A particle system model allows a variety of other physical phenomena to be simulated, including smoke, moving water, precipitation, and so forth. The individual particles within the system are modelled using the other elements of the physics simulation rules, with the limitation that ...

  7. N-body simulation - Wikipedia

    en.wikipedia.org/wiki/N-body_simulation

    An N-body simulation of the cosmological formation of a cluster of galaxies in an expanding universe. In physics and astronomy, an N-body simulation is a simulation of a dynamical system of particles, usually under the influence of physical forces, such as gravity (see n-body problem for other applications).

  8. Fork Particle - Wikipedia

    en.wikipedia.org/wiki/Fork_Particle

    Fork Particle is a computer graphics visual effects modeling and software development kit (SDK) developed and sold by Fork Particle, Inc. Fork Particle uses its real time particle system technology to simulate visual effects or particle effects such as CGI explosions, fire, rain, smoke, dust, etc. Fork Particle is used in video games and visual simulation software such as a flight simulator.

  9. Independence War 2: Edge of Chaos - Wikipedia

    en.wikipedia.org/wiki/Independence_War_2:_Edge...

    The game received favorable reviews according to the review aggregation website Metacritic. [4] John Lee of NextGen said of the game, "Only a too-accurate space flight model mars this otherwise compelling space Western." [13] The game was a nominee for Computer Gaming World ' s 2001 "Best Simulation Game" award, which ultimately went to IL-2 ...