Search results
Results From The WOW.Com Content Network
G. Galeon; Ganglia (software) GD Graphics Library; Geany; Gedit; Geeqie; Genius (mathematics software) Gentoo (file manager) Gerris (software) Gforth; GGPO; GiFT
GCompris was originally written in C and Python using the GTK+ widget toolkit, but a rewrite in C++ and QML using the Qt widget toolkit has been undertaken since early 2014. GCompris is free and open-source software and the current version is subject to the requirements of the AGPL-3.0-only license. It has been part of the GNU project. [3]
Magik is an object-oriented programming language that supports multiple inheritance and polymorphism, and it is dynamically typed.It was designed and implemented in 1989 by Arthur Chance of Smallworld Systems Ltd. as part of Smallworld Geographical Information System (GIS).
GitHub (/ ˈ ɡ ɪ t h ʌ b /) is a proprietary developer platform that allows developers to create, store, manage, and share their code. It uses Git to provide distributed version control and GitHub itself provides access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. [8]
Ring is a dynamically typed, general-purpose programming language.It can be embedded in C/C++ projects, extended using C/C++ code or used as a standalone language. [5] The supported programming paradigms are imperative, procedural, object-oriented, functional, meta, declarative using nested structures, and natural programming.
Shock magic is a genre of magic that shocks the audience. Sometimes referred to as "geek magic", it takes its roots from circus sideshows, in which 'freakish' performances were shown to audiences. Common shock magic or geek magic effects include eating razor blades, needle-through-arm, string through neck and pen-through-tongue.
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...