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  2. Kim's Game - Wikipedia

    en.wikipedia.org/wiki/Kim's_Game

    This game is commonly played with young children, either preschool or in the first year or two of schooling (age 5 and 6) as it promotes the development of memory and observation skills and can be used for learning new groups of objects, such as shapes or fruits. [3]

  3. Matching game - Wikipedia

    en.wikipedia.org/wiki/Matching_game

    Matching games are games that require players to match similar elements. Participants need to find a match for a word, picture, tile or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory.

  4. Tic-tac-toe variants - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe_variants

    [26] [28] If all the numbers are used and no one gets three numbers that add up to 15 then the game is a draw. [26] Plotting these numbers on a 3×3 magic square shows that the game exactly corresponds with tic-tac-toe, since three numbers will be arranged in a straight line if and only if they total 15.

  5. Number matching - Wikipedia

    en.wikipedia.org/wiki/Number_matching

    Number matching or matching numbers is a term often used in the collector car industry to describe cars with original major components, or major components that match one another. Many times these major components contain dates, casting numbers, model numbers, Vehicle Identification Numbers (VIN), stamped numbers, or codes that can match the ...

  6. Numberjacks - Wikipedia

    en.wikipedia.org/wiki/Numberjacks

    Numberjacks centres on the adventures of a group of anthropomorphic numbers. The main Numberjacks; Three, Four, Five, and Six, are the main protagonists of the series. They normally spend their everyday lives inside a sofa until a call comes in from real-life child Agents, who report problems that need solving.

  7. Kumon - Wikipedia

    en.wikipedia.org/wiki/Kumon

    All Kumon programs are pencil-and-worksheet-based, with a digital program that started in 2023. The worksheets increase in difficulty in small increments. [9] [10] Psychologist Kathy Hirsh-Pasek says that using such techniques for 2 to 12-year-olds "does not give your child a leg up on anything". [7] One study has observed a high percentage of ...