When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  3. Iron law of processor performance - Wikipedia

    en.wikipedia.org/wiki/Iron_law_of_processor...

    Generally speaking, however, complex instructions inflate the number of clock cycles per instruction because they must be decoded into simpler micro-operations actually performed by the hardware. After converting X86 binary to the micro-operations used internally, the total number of operations is close to what is produced for a comparable RISC ...

  4. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    In computer architecture, instructions per cycle (IPC), commonly called instructions per clock, is one aspect of a processor's performance: the average number of instructions executed for each clock cycle. It is the multiplicative inverse of cycles per instruction. [1] [2] [3]

  5. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    The value can therefore only be accurately determined by instruction set simulation, which is rarely practiced. is the clock frequency in cycles per second. = is the average cycles per instruction (CPI) for this benchmark.

  6. Classic RISC pipeline - Wikipedia

    en.wikipedia.org/wiki/Classic_RISC_pipeline

    If this instruction is ignored, there is a one cycle per taken branch IPC penalty, which is adequately large. There are four schemes to solve this performance problem with branches: Predict Not Taken: Always fetch the instruction after the branch from the instruction cache, but only execute it if the branch is not taken.

  7. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    As each instruction took 20 cycles, it had an instruction rate of 5 kHz. The first commercial PC, the Altair 8800 (by MITS), used an Intel 8080 CPU with a clock rate of 2 MHz (2 million cycles per second). The original IBM PC (c. 1981) had a clock rate of 4.77 MHz (4,772,727 cycles

  8. Branch predictor - Wikipedia

    en.wikipedia.org/wiki/Branch_predictor

    Because they use branch delay slots, fetched just one instruction per cycle, and execute in-order, there is no performance loss. The later R4000 uses the same trivial "not-taken" branch prediction, and loses two cycles to each taken branch because the branch resolution recurrence is four cycles long.

  9. Frequency scaling - Wikipedia

    en.wikipedia.org/wiki/Frequency_scaling

    where instructions per program is the total instructions being executed in a given program, cycles per instruction is a program-dependent, architecture-dependent average value, and time per cycle is by definition the inverse of processor frequency. [1] An increase in frequency thus decreases runtime.