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  2. Science, technology, engineering, and mathematics - Wikipedia

    en.wikipedia.org/wiki/Science,_technology...

    Science, technology, engineering, and mathematics (STEM) is an umbrella term used to group together the distinct but related technical disciplines of science, technology, engineering, and mathematics. The term is typically used in the context of education policy or curriculum choices in schools. It has implications for workforce development ...

  3. STEAM education - Wikipedia

    en.wikipedia.org/wiki/STEAM_Education

    Ohio created the Quality Model for STEM and STEAM Schools. [7] By Ohio statute, a STEAM school is designated as a type of STEM school. [8] In May of 2014, Rhode Island created the STEAM Now Coalition. [9] [10] In 2017, Nevada enacted legislation for the creation of a State Seal of STEM Program and a State Seal of STEAM Program. The STEAM seal ...

  4. STEM pipeline - Wikipedia

    en.wikipedia.org/wiki/STEM_pipeline

    The STEM pipeline is the educational pathway for students in the fields of science, technology, engineering, and mathematics (STEM). The start and end of this STEM pipeline are disputed, but it is often considered to begin in early education and extend into graduation or an adult career in STEM.

  5. Cool Math Games - Wikipedia

    en.wikipedia.org/wiki/Cool_Math_Games

    Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".

  6. Science, Technology, Engineering and Mathematics Network

    en.wikipedia.org/wiki/Science,_Technology...

    The Science, Technology, Engineering and Mathematics Network or STEMNET is an educational charity in the United Kingdom that seeks to encourage participation at school and college in science and engineering-related subjects (science, technology, engineering, and mathematics) and (eventually) work.

  7. Globaloria - Wikipedia

    en.wikipedia.org/wiki/Globaloria

    Globaloria was developed as a response to a perceived lack of computer science and STEM education opportunities in the United States. [4] Following its stated concept goal of a "scalable, digital game-design learning platform, curriculum, and professional development system that is easily integrated into any school," [5] Globaloria courses each provide a 40- to 100-hour game-design curriculum ...