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  2. Color Cell Compression - Wikipedia

    en.wikipedia.org/wiki/Color_Cell_Compression

    To reconstruct each compressed 4-pixel by 4-pixel block, the 16-bit luminance bitmap is consulted for each block. Depending on whether an element of the bitmap is 1 or 0, one of the two 8-bit indices into the lookup table is selected and then dereferenced and the corresponding 24-bit per pixel color value is retrieved. [1] [2] [3]

  3. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    All convert a 4×4 block of pixels to a 64-bit or 128-bit quantity, resulting in compression ratios of 6:1 with 24-bit RGB input data or 4:1 with 32-bit RGBA input data. S3TC is a lossy compression algorithm, resulting in image quality degradation, an effect which is minimized by the ability to increase texture resolutions while maintaining the ...

  4. Color depth - Wikipedia

    en.wikipedia.org/wiki/Color_depth

    [1] [2] [3] Modern standards tend to use bits per component, [1] [2] [4] [5] but historical lower-depth systems used bits per pixel more often. Color depth is only one aspect of color representation, expressing the precision with which the amount of each primary can be expressed; the other aspect is how broad a range of colors can be expressed ...

  5. Bitmap - Wikipedia

    en.wikipedia.org/wiki/Bitmap

    In some contexts, the term bitmap implies one bit per pixel, whereas pixmap is used for images with multiple bits per pixel. [3] [4] A bitmap is a type of memory organization or image file format used to store digital images. The term bitmap comes from the computer programming terminology, meaning just a map of bits, a spatially mapped array of ...

  6. YCbCr - Wikipedia

    en.wikipedia.org/wiki/YCbCr

    Such files can be encoded in 12, 16 or 24 bits per pixel. Depending on subsampling, the formats can largely be described as 4:4:4, 4:2:2, and 4:2:0p. The apostrophe after the Y is often omitted, as is the "p" (for planar) after YUV420p.

  7. PVRTC - Wikipedia

    en.wikipedia.org/wiki/PVRTC

    A data block always occupies 64 bits (8 bytes) of storage/memory space and thus, in 4-bit mode (4bpp), there will be one block for each 4×4 pixels. In 2-bit mode (2-bpp), there will be one block for every 8×4 pixels. For example, a 1024×1024 4-bpp PVRTC texture would have 65,536 blocks and take 524,288 bytes of storage/memory space.

  8. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Example image prior to compression Detail from example image, after compression at 8, 3.56 and 2 bits/pixel. The method of compression is an evolution of Color Cell Compression with features including numerous closely spaced fractional bit rates, multiple color formats, support for high-dynamic-range (HDR) textures, and real 3D texture support.

  9. List of monochrome and RGB color formats - Wikipedia

    en.wikipedia.org/wiki/List_of_monochrome_and_RGB...

    Systems with a 12-bit RGB palette use 4 bits for each of the red, green, and blue color components. This results in a (2 4 ) 3 = 16 3 = 4096-color palette. 12-bit color can be represented with three hexadecimal digits, also known as shorthand hexadecimal form , which is commonly used in web design.