When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Romberg's method - Wikipedia

    en.wikipedia.org/wiki/Romberg's_method

    To estimate the area under a curve the trapezoid rule is applied first to one-piece, then two, then four, and so on. One-piece. Note since it starts and ends at zero, this approximation yields zero area. Two-piece Four-piece Eight-piece. After trapezoid rule estimates are obtained, Richardson extrapolation is applied.

  3. Trapezoid - Wikipedia

    en.wikipedia.org/wiki/Trapezoid

    A right trapezoid (also called right-angled trapezoid) has two adjacent right angles. [15] Right trapezoids are used in the trapezoidal rule for estimating areas under a curve. An acute trapezoid has two adjacent acute angles on its longer base edge. An obtuse trapezoid on the other hand has one acute and one obtuse angle on each base.

  4. Trapezoidal rule - Wikipedia

    en.wikipedia.org/wiki/Trapezoidal_rule

    In calculus, the trapezoidal rule (also known as the trapezoid rule or trapezium rule) [a] is a technique for numerical integration, i.e., approximating the definite integral: (). The trapezoidal rule works by approximating the region under the graph of the function f ( x ) {\displaystyle f(x)} as a trapezoid and calculating its area.

  5. Inclusion–exclusion principle - Wikipedia

    en.wikipedia.org/wiki/Inclusion–exclusion...

    Venn diagram showing the union of sets A and B as everything not in white. In combinatorics, the inclusion–exclusion principle is a counting technique which generalizes the familiar method of obtaining the number of elements in the union of two finite sets; symbolically expressed as

  6. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  7. Gambling mathematics - Wikipedia

    en.wikipedia.org/wiki/Gambling_mathematics

    The mathematics of gambling is a collection of probability applications encountered in games of chance and can get included in game theory.From a mathematical point of view, the games of chance are experiments generating various types of aleatory events, and it is possible to calculate by using the properties of probability on a finite space of possibilities.

  8. Math Blaster! - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster!

    Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster ...

  9. Pattern Blocks - Wikipedia

    en.wikipedia.org/wiki/Pattern_blocks

    Christopher Danielson developed a new set of blocks, called Twenty-First Century Pattern Blocks. [8] The rhombus in this set has the same size as the blue rhombus in the traditional set. The dart and the 30°–60°–90° triangle have the same area, while the kite and the hexagon are twice that area.