Search results
Results From The WOW.Com Content Network
In 3D computer graphics and computer vision, a depth map is an image or image channel that contains information relating to the distance of the surfaces of scene objects from a viewpoint. The term is related (and may be analogous) to depth buffer , Z-buffer , Z-buffering , and Z-depth . [ 1 ]
The metadata types include: depth map, camera pose, point cloud, lens model, image reliability data, and identifying info about the hardware components. This metadata can be used, for instance, to create depth effects such as a bokeh filter, recreate the exact location and position of the camera when the picture was taken, or create 3D data ...
This is a list of free and open-source software for geological data handling and interpretation. The list is split into broad categories, depending on the intended use of the software and its scope of functionality. Notice that 'free and open-source' requires that the source code is available and users are given a free software license.
The RealSense products are made of Vision Processors, Depth and Tracking Modules, and Depth Cameras, supported by an open source, cross-platform SDK in an attempt to simplify supporting cameras for third party software developers, system integrators, ODMs and OEMs. [1]
LuciadLightspeed consists of over 100 different software components and connectors to fuse, visualize and analyze geospatial data. This can include static and moving data, maps, satellite imagery, crowd-sourced data, full motion video, weather data and terrain elevation in many different geodetic references and map projections.
Generic Mapping Tools (GMT) are an open-source collection of computer software tools for processing and displaying xy and xyz datasets, including rasterization, filtering and other image processing operations, and various kinds of map projections. The software stores 2-D grids as COARDS-compliant netCDF files and comes with a comprehensive ...
If the scene is illuminated with a sheet of light this creates a reflected line as seen from the light source. From any point out of the plane of the sheet the line will typically appear as a curve, the exact shape of which depends both on the distance between the observer and the light source, and the distance between the light source and the reflected points.
The SoCs performed a registration process so the color image (RGB) and depth (D) information was aligned properly. [7] The light coding infrared patterns were deciphered in order to produce a VGA size depth image of a scene. It delivered visible video, depth, and audio information in a synchronized fashion via the USB 2.0 interface. The SoC had ...