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In chess, a pin is a tactic in which a defending piece cannot move out of an attacking piece's line of attack without exposing a more valuable defending piece. Moving the attacking piece to effect the pin is called pinning ; the defending piece restricted by the pin is described as pinned .
A pin is a move that inhibits an opponent piece from moving, because doing so would expose a more valuable (or vulnerable) piece behind it. Only bishops, rooks, and queens can perform a pin, since they can move more than one square in a straight line. If the pinned piece cannot move because doing so would produce check, the pin is called absolute.
This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
In chess, a skewer is an attack upon two pieces in a line and is similar to a pin.A skewer is the opposite of a pin; the difference is that in a skewer, the more valuable piece is the one under direct attack and the less valuable piece is behind it.
Every piece except soldiers and advisors can pin, but only chariot pins exactly resemble pins in western chess; pins by other pieces in xiangqi take on many unique forms: Cannons can pin two pieces at once on one file or rank, horses can pin because they can be blocked, and generals can pin because of the "flying general" move rule.
This is a list of chess openings, organised by the Encyclopaedia of Chess Openings ... Pin Variation: 1. e4 Nc6 2. Nf3 Nf6 3. e5 Ng4 4. d4 d6 5. h3 Nh6 6. Bb5;