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  2. Friday Night Funkin' - Wikipedia

    en.wikipedia.org/wiki/Friday_Night_Funkin'

    In April 2021, the developers announced plans to launch a Kickstarter project later in the month to turn the demo into a full game. [12] On April 18, a Kickstarter project for the full version of the game was released under the name Friday Night Funkin': The Full Ass Game and reached its goal of $60,000 within hours. [17]

  3. List of applications using Lua - Wikipedia

    en.wikipedia.org/wiki/List_of_applications_using_Lua

    Friday Night Funkin': Psych Engine uses Lua for stage building, so-called "modcharts" and multi song functionality, such as editing HUD or adding more functions. [9] Foldit, a science-oriented game in protein folding, uses Lua for user scripts. Some of those scripts have been the aim of an article in PNAS. [10]

  4. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  5. Cry of Fear - Wikipedia

    en.wikipedia.org/wiki/Cry_of_Fear

    Luke Plunkett of Kotaku opined that while the old engine made the game "a little janky" at times, the graphics and music in Cry of Fear were "genuinely tense". [19] A review on Jeuxvideo.com praised the innovations to the GoldSrc engine, calling the improved the graphics and lighting in Cry of Fear unrecognized to Half-Life .

  6. Rockstar Advanced Game Engine - Wikipedia

    en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine

    [9] [10] The first game to use the engine was Rockstar San Diego's Rockstar Games Presents Table Tennis, released for Xbox 360 on May 23, 2006 [11] and ported to the Wii more than a year later. Since then, RAGE integrates the third-party middleware components Euphoria [12] and Bullet, as character animation engine and physics engine ...

  7. PhyreEngine - Wikipedia

    en.wikipedia.org/wiki/PhyreEngine

    PhyreEngine is exclusively distributed to Sony licensees as an installable package that includes both full source code and Microsoft Windows tools, provided under its own flexible use license that allows any PlayStation 3 game developer, publisher or tools and middleware company to create software based partly or fully on PhyreEngine on any platform.

  8. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics.It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet.

  9. Luminous Engine - Wikipedia

    en.wikipedia.org/wiki/Luminous_Engine

    Luminous Engine (ルミナス・エンジン, Ruminasu Enjin), originally called Luminous Studio (ルミナス・スタジオ, Ruminasu Sutajio), is a multi-platform game engine developed and used internally by Square Enix and later on by Luminous Productions.