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  2. Static library - Wikipedia

    en.wikipedia.org/wiki/Static_library

    If all libraries are statically linked, then the resulting executable will be stand-alone, a.k.a. a static build. A static library is either merged with other static libraries and object files at build-time to form a single executable or loaded at run-time into the address space of their corresponding executable at a static memory offset ...

  3. C dynamic memory allocation - Wikipedia

    en.wikipedia.org/wiki/C_dynamic_memory_allocation

    The C programming language manages memory statically, automatically, or dynamically.Static-duration variables are allocated in main memory, usually along with the executable code of the program, and persist for the lifetime of the program; automatic-duration variables are allocated on the stack and come and go as functions are called and return.

  4. DLL hell - Wikipedia

    en.wikipedia.org/wiki/DLL_Hell

    DLL hell is an umbrella term for the complications that arise when one works with dynamic-link libraries (DLLs) used with older Microsoft Windows operating systems, [1] particularly legacy 16-bit editions, which all run in a single memory space. DLL hell can appear in many different ways, wherein affected programs may fail to run correctly, if ...

  5. Linker (computing) - Wikipedia

    en.wikipedia.org/wiki/Linker_(computing)

    An illustration of the linking process. Object files and static libraries are assembled into a new library or executable. A linker or link editor is a computer program that combines intermediate software build files such as object and library files into a single executable file such a program or library.

  6. Dynamic loading - Wikipedia

    en.wikipedia.org/wiki/Dynamic_loading

    Dynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory.

  7. Shared library - Wikipedia

    en.wikipedia.org/wiki/Shared_library

    A program that is configured to use a library can use either static-linking or dynamic-linking.Historically, libraries could only be static. [4] For static-linking (), the library is effectively embedded into the programs executable file, while for dynamic-linking the library can be loaded at runtime from a shared location, such as system files.

  8. Static build - Wikipedia

    en.wikipedia.org/wiki/Static_build

    Dynamic linking offers three advantages: Often-used libraries (for example the standard system library) need to be stored in only one location, not duplicated in every single binary. If a library is upgraded or replaced, all programs using it dynamically will immediately benefit from the corrections. Static builds would have to be re-linked first.

  9. Dynamic linker - Wikipedia

    en.wikipedia.org/wiki/Dynamic_linker

    In computing, a dynamic linker is the part of an operating system that loads and links the shared libraries needed by an executable when it is executed (at "run time"), by copying the content of libraries from persistent storage to RAM, filling jump tables and relocating pointers. The specific operating system and executable format determine ...