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  2. Pattern Blocks - Wikipedia

    en.wikipedia.org/wiki/Pattern_blocks

    Pattern Blocks are a set of mathematical manipulatives developed in the 1960s. The six shapes are both a play resource and a tool for learning in mathematics, which serve to develop spatial reasoning skills that are fundamental to the learning of mathematics.

  3. Look-and-say sequence - Wikipedia

    en.wikipedia.org/wiki/Look-and-say_sequence

    This version of the pea pattern eventually forms a cycle with the two "atomic" terms 23322114 and 32232114. Other versions of the pea pattern are also possible; for example, instead of reading the digits as they first appear, one could read them in ascending order instead (sequence A005151 in the OEIS). In this case, the term following 21 would ...

  4. Pascal's triangle - Wikipedia

    en.wikipedia.org/wiki/Pascal's_triangle

    In mathematics, Pascal's triangle is an infinite triangular array of the binomial coefficients which play a crucial role in probability theory, combinatorics, and algebra.In much of the Western world, it is named after the French mathematician Blaise Pascal, although other mathematicians studied it centuries before him in Persia, [1] India, [2] China, Germany, and Italy.

  5. Investigations in Numbers, Data, and Space - Wikipedia

    en.wikipedia.org/wiki/Investigations_in_Numbers...

    Investigations was developed between 1990 and 1998. It was just one of a number of reform mathematics curricula initially funded by a National Science Foundation grant. The goals of the project raised opposition to the curriculum from critics (both parents and mathematics teachers) who objected to the emphasis on conceptual learning instead of instruction in more recognized specific methods ...

  6. Kumon - Wikipedia

    en.wikipedia.org/wiki/Kumon

    Kumon is an enrichment or remedial program, where instructors and assistants tailor specific instructions for individual students. [8]All Kumon programs are pencil-and-worksheet-based, with a digital program that started in 2023.

  7. Sierpiński triangle - Wikipedia

    en.wikipedia.org/wiki/Sierpiński_triangle

    Start by labeling p 1, p 2 and p 3 as the corners of the Sierpiński triangle, and a random point v 1. Set v n+1 = ⁠ 1 / 2 ⁠ (v n + p r n), where r n is a random number 1, 2 or 3. Draw the points v 1 to v ∞. If the first point v 1 was a point on the Sierpiński triangle, then all the points v n lie on the Sierpiński triangle.