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  2. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    Whenever the base class calls another member function, it will always call its own base class functions. When we derive a class from this base class, we inherit all the member variables and member functions that were not overridden (no constructors or destructors). If the derived class calls an inherited function which then calls another member ...

  3. Test functions for optimization - Wikipedia

    en.wikipedia.org/wiki/Test_functions_for...

    The test functions used to evaluate the algorithms for MOP were taken from Deb, [4] Binh et al. [5] and Binh. [6] The software developed by Deb can be downloaded, [7] which implements the NSGA-II procedure with GAs, or the program posted on Internet, [8] which implements the NSGA-II procedure with ES.

  4. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    The visitor pattern may be used for iteration over container-like data structures just like Iterator pattern but with limited functionality. [3]: 288 For example, iteration over a directory structure could be implemented by a function class instead of more conventional loop pattern.

  5. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Async methods that return void are intended for event handlers; in most cases where a synchronous method would return void, returning Task instead is recommended, as it allows for more intuitive exception handling. [18] Methods that make use of await must be declared with the async keyword. In methods that have a return value of type Task<T ...

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Structure: A graphical representation of the pattern. Class diagrams and Interaction diagrams may be used for this purpose. Participants: A listing of the classes and objects used in the pattern and their roles in the design. Collaboration: A description of how classes and objects used in the pattern interact with each other.

  7. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code executed once per ...

  8. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  9. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    When implementing the adapter pattern, for clarity, one can apply the class name [ClassName] To [Interface] Adapter to the provider implementation; for example, DAOToProviderAdapter. It should have a constructor method with an adaptee class variable as a parameter. This parameter will be passed to an instance member of [ClassName] To [Interface ...